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11th approaches

The second anniversary of the Sept. 11th attack approaches. What have we learned?

For the past two years, I have gone out to the sidewalk in front of my place, and stood with a candle. I do not know if I will do it this year.

If I do, for whom do I light the candle? Not for the dead, I think. They are gone. The candle will not bring them back.

Do I light a candle for the living, then? Yes.

What are the reasons? What does the candle symbolize for me?

Recognition and sympathy for the bereaved families, for those who are now two years without the father, mother, sister, brother, relative they lost. That's the small scale.

On the larger scale, I light the candle in mourning. Not for the dead. For the living . . . but not just for those who lost families.

No, the candle is for our losses, on a larger scale.

I light a candle to mourn the freedoms that have been lost, that we have voluntarily let go for the illusion of safety. I light a candle for the living who suffer oppression in its many forms, and with the fervent hope for change.

I light a candle in memory of America and of the world, before 9/11/2001. People are already forgetting what it was like, and it troubles me. Fast and soon, one generation hence, people will not remember a time when they were able to go to the airport gate to see a loved one off, peering through the window at the plane flying away, bearing them off to a distant destination.

I don't mean to sound pretentious . . . I'm sure I do. I'm just feeling a little pensive about this.

I play a game called Dark Age of Camelot. On my server, folks are talking about doing an observance of the day out in the frontier zone. I suppose people can do what they wish, but it just seems inappropriate to me. I mean, it's a roleplay server: it's meant to represent a fantasy view of the Dark Ages. It's a place that people go to escape from the real world for a little while. Symbolically, they're trying to make a gesture for peace in a zone designated for combat in the game, for realm vs. realm warfare. I get the idea. But it's a mock thing . . it's play. It's like kids spraying each other with water, and the one who avoids getting wet, wins. It just seems against the server concept to go yanking the real world into it. Wouldn't it be more meaningful to make a gesture in the real world, where the event actually took place, rather than the virtual world? It's kind of one of those things of yeah, you can, but just because you can doesn't mean you should. I won't interfere with them, I won't be online at that time, but they are prohibiting other people for using the zone the way it was meant to be used during that time frame, claiming this moral superiority, threatening to blacklist guilds, etc. It's . . . well, it's cheesy, in my opinion.

My previous 9/11 posts:


9/13/01 (pictures)

I do not make a gesture to display for others, not exactly. I do not do it "for credit," as it were. I do it to remind, and to remember what should not be forgotten.


( 5 comments — Leave a comment )
Sep. 11th, 2003 09:54 am (UTC)
I remember reading those posts, Banshee, when you first put them online. A lot changes in two years, eh? I've been thinking a lot about some of the same things you've mentioned: Our lives before this mess...the way the world seems to be sinking into...well..Hell...

And I think what makes me the angriest is the digital erasure of the towers from everything in that time period. As though, the sight of them in Spider-Man or Zoolander was unbearable...or like swearing in a church...just plain wrong. Why can't we remember things like they were? Why can't we remember something for how good it was, rather than push away the bad?

I had a sobering thought a while back. Since that day, doing what I do, I've helped, in a major way, us destroy some of the governments that made it happen, and I've helped a lot of infantrymen kill a lot of people. And it makes me feel good.

I guess in a way, the terrorists won.

Hope life is treating you well.
Sep. 12th, 2003 10:35 am (UTC)
Something that's kind of crazy about the erasure of the towers in films is that at the time, you couldn't avoid news of the event if you wanted to -- it was everywhere. If the films were trying to avoid a painful reminder, it seems that in a way, in those days, the very absence made it more noticeable, more prominent, since it was everywhere. And in later days, now -- well, who doesn't know they're gone? Does it really make sense to have taken the measure?

The terrorists did win in a lot of ways. They have, for the foreseeable future, changed the way we do a great many things in America, and, off the top of my head, I can't think of a one of them that's good.

Life for me . . . I've had better years than this one. Husband has been out of work for a full year at this point. But hey, it has to get better sometime. Doesn't sound like you're doing so great, though. Are you playing anything, currently?
Sep. 12th, 2003 07:17 pm (UTC)
Nah. Gaming's been pretty much dead for me lately. Half-heartedly chugging through the Frozen throne expansion for War3. Thinking about picking up Half Life 2 at the end of the month. Waiting for Bloodlines to be released. Doesn't really seem like there's a whole lot that interesting out now. Care to enlighten me?
Feb. 20th, 2004 11:59 am (UTC)
Well, World of Warcraft is coming in the MMORPG genre. Peter Molyneux's Lionhead studios is working on something that sounds interesting, called The Movies. Of course, after Black & White, we'll take it with a grain of salt. I'm interested in the upcoming The Sims 2, and I reinstalled Neverwinter Nights just two nights ago.
Feb. 20th, 2004 11:29 pm (UTC)
Yeah, I've actually gotten rather interested in the WoW game lately. If I do decide to "take the MMORPG plunge" it'll be with that game. Just picked up Rise of Nations the other day. That's fun to spend some strategy time with. Just so you know, the Romans rule the world now, as it should be. :)

Maybe I need to spend more time with Neverwinter Nights. Just can't seem to get into it. Think I'll pick up Knights of the Old Republic. PC Gamer gave it their Game of the Year award, and they're usually good about these things. I welcome your input however, oh terrible one.
( 5 comments — Leave a comment )


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