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Killing in the virtual world

Through WoWInsider, I found a lengthy but interesting discussion on Terra Nova about ganking:

Ganking the Meaning out of Games


( 5 comments — Leave a comment )
May. 7th, 2007 10:56 pm (UTC)
Interesting in terms of giving the thoughts I think most gamers have on the topic a specific analysis.

I always wonder why in RPGs we have the ability to gank in the first place. That is to say that I wonder why direct person to person combat is the primary form of PvP in most MMOs. The general model they use is more of a FPS model for conflict than an rpg one in my mind. RPGs being more goal centric I can't help but wonder why indirect PvP isn't the norm in RPGs and it would dump the whole "all or nothing" model of scoring the FPS model uses. Allow for partial successes on each side using a contested goal oriented style and indirect play not only allows more meaningful PvP IMO but more fun for everyone involved sine you can "lose" but still accomplish something.
May. 8th, 2007 12:01 am (UTC)
My number one thought relating to PvP these days is this: "Don't overbalance the needs of a few at the expense of the many." In this case, I have some concerns about the way that Blizzard is rebalancing classes based on arena competition at the risk of damaging PvE game balance, or at least annoying people who never do PvP to begin with by nerfing their class based on an aspect that they never pursue.
May. 8th, 2007 01:22 pm (UTC)
I think that changing the game for PvP is almost always a losing prospect for an MMO. As I said above the PvP model they use in most MMOs is an FPS model which is silly when you think about it because they are essentially two different games. City of Heroes went so far as to have powers work differently in PvP than they do in PvE and it was even worse. I still think MMO (RPGS at least) are on the wrong track and PvP should be goal based, not kill based. It's a shame there's no dialog on that.
May. 8th, 2007 11:34 pm (UTC)
I very much agree with you about the FPS model being inappropriate for MMOs. I hope someone will come along and "think outside the box" a bit, and consider a goal-oriented PvP system.
May. 8th, 2007 06:12 pm (UTC)
Heh, I'd only ever heard the word gank in the sense of stealing, but apparently both usages are common: http://www.urbandictionary.com/define.php?term=gank

( 5 comments — Leave a comment )


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